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국회도서관 홈으로 정보검색 소장정보 검색

초록보기

In this study, five dance costumes for Gakmu-jeongjae, Mugo-jeongjae, Seonyurak-jeongjae, Geomgimu-jeongjae, and Chun'angjeon-jeongjae, which appeared at the ceremony in the palace in the 14th year of King Heonjong (1848) of the Joseon Dynasty, were selected. The workflow for restoring the 3D virtual garments using the CLO program was organized and documented. At the "Meeting of Hanbok and Digital Fashion Show: Gungjung Yeonhyang Jeongjae Costume Exhibition" held by the Society of Korean Traditional Costume in autumn 2023, the physical costume production team drew flats, and selected materials and colors based on Uigwe and contemporaneous folding screens. Meanwhile, the virtual garment production team reproduced the costume in 3D and digitally revived it. The restored garments include two types of Hwangchosam (short-sleeved and long-sleeved), four-colour Queja(long vest), Geomgimu Queja, Hypsu, Chollik, Hapi, Sudae, Jeondae, Gwangdahoe, Bigu, two types of Hansam(jade-color, five-colored), Julip, Suhwaja, and four types of basic dress (Gyunmagi, Namsaek-sang, Hongcho-sang, Dansokgot). While recreating the costumes using the 3D virtual clothing program, it was revealed that it is vital to have proficiency in understanding the actual fabrics and material of the time. This study also found that creating 3D virtual costumes of the traditional dress has the potential to go beyond its role as an auxiliary pre-simulation before the recreation of physical artifacts. It can function as a meaningful visual outcome that can replace costly, handcrafted, time-consuming physical reconstructions when time and financial resources are limited. Based on this study, we plan to conduct further research to recreate various traditional dresses incorporating new technologies to preserve dress artifacts, and inherit traditional techniques.

권호기사

권호기사 목록 테이블로 기사명, 저자명, 페이지, 원문, 기사목차 순으로 되어있습니다.
기사명 저자명 페이지 원문 목차
반려견 체형에 적합한 한복 디자인 적용가능성 연구 = A study on the application of the Hanbok design for companion dogs 임린 p. 23-41

문화상품 개발을 위한 조선통신사 복식 고증과 캐릭터 디자인 = Historical research and character designing on the costume of Joseon Tongshinsa for cultural goods development 이주영 p. 5-22

포스트휴먼 특성을 적용한 SF 3D 패션디자인의 가상콘텐츠 제작 연구 = A study on virtual content production of SF 3D fashion design using posthuman characteristics 손유경, 김경희 p. 43-62

조선시대 편복 포(袍)의 트임과 트임보강구성법을 활용한 현대 여성복 디자인 개발 = A study on the design development of modern women’s clothing using the slit and slit reinforcement of men’s daily robe in the Joseon Dynasty 김연주, 최연우 p. 63-81

요실금 팬티에 관한 국내 연구, 특허, 실용신안, 디자인권 분석 = Analysis of domestic research, patents, utility models, and design rights related to urinary incontinence panty 차수정 p. 123-140

청소년의 자아존중감이 헤어관리행동에 미치는 영향 = The impact of self-esteem on hair care behavior in adolescents : the mediating role of perceived behavioral control : 지각된 행동통제의 매개효과 신정원 p. 83-95

CLO를 활용한 1848 무신년 진찬 정재여령의 가상 의상 재현 연구 = A study on the 3D digital restoration of the royal court dancers’ dresses worn on the Jinchan ceremony in Mushin year (1848) using CLO 이민정, 이희정, 이연, 김은선, 한수경, 김지은, 최봄이, 장유진 p. 97-122

갈르리 데 모드(Galerie des modes)를 통한 아마데우스 여주인공의 로브 분석 = An analysis of robes of Amadeus heroins using Galerie des Modes 최유진 p. 141-155

금관가야 구슬 목걸이의 유형과 특징 = Types and characteristics of Geumgwan Gaya’s bead necklaces 권준희, 이주영 p. 157-176