In this study, five dance costumes for Gakmu-jeongjae, Mugo-jeongjae, Seonyurak-jeongjae, Geomgimu-jeongjae, and Chun'angjeon-jeongjae, which appeared at the ceremony in the palace in the 14th year of King Heonjong (1848) of the Joseon Dynasty, were selected. The workflow for restoring the 3D virtual garments using the CLO program was organized and documented. At the "Meeting of Hanbok and Digital Fashion Show: Gungjung Yeonhyang Jeongjae Costume Exhibition" held by the Society of Korean Traditional Costume in autumn 2023, the physical costume production team drew flats, and selected materials and colors based on Uigwe and contemporaneous folding screens. Meanwhile, the virtual garment production team reproduced the costume in 3D and digitally revived it. The restored garments include two types of Hwangchosam (short-sleeved and long-sleeved), four-colour Queja(long vest), Geomgimu Queja, Hypsu, Chollik, Hapi, Sudae, Jeondae, Gwangdahoe, Bigu, two types of Hansam(jade-color, five-colored), Julip, Suhwaja, and four types of basic dress (Gyunmagi, Namsaek-sang, Hongcho-sang, Dansokgot). While recreating the costumes using the 3D virtual clothing program, it was revealed that it is vital to have proficiency in understanding the actual fabrics and material of the time. This study also found that creating 3D virtual costumes of the traditional dress has the potential to go beyond its role as an auxiliary pre-simulation before the recreation of physical artifacts. It can function as a meaningful visual outcome that can replace costly, handcrafted, time-consuming physical reconstructions when time and financial resources are limited. Based on this study, we plan to conduct further research to recreate various traditional dresses incorporating new technologies to preserve dress artifacts, and inherit traditional techniques.